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Friday, September 6, 2019

Excellent Analysis For Artists—Scale And Framing In Jurassic Park Vs Sequels

Quick Note:  Just updated my "sketchbook" page on my website—so now all my select/favorite images from various sketchbooks through the years can be found on a single page—with links opening larger views of them and (sometimes) a few words about 'em.

I'd love to have you check it out!

Jephyr's Sketchbook < opens new window

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On to today's blog-post:

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"What does an image say—and how does it make you feel"

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You'll find an awesome video below—and while it may be considered simply an analysis of the excellent "scale and framing " in Steven Spielberg's movie master-piece, Jurassic Park—contrasted with the less successful efforts in sequels—there is definitely a take-way for every one of us trying to improve our art-work.

Screen Capture From The Video Below: Jurassic Park's "Scale And Framing"
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The video discusses aspect ratio (or canvas size—if you will), and placement (and movement) of cameras and characters—and why one approach creates a greater impact on the viewer—while another may not.

Towards the end of the video—it is all summed up nicely by the narrator who says:

"Cinematography isn't (just) about the beauty of an image or the dynamic nature of a shot [but] really boils down to two things:  'What does the shot say—and how does it make you feel?'"

Screen Capture From The Video Below: Example From Jurassic Park Of "Scale And Framing"
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For an artist creating a still image many of the same ideas still apply:
  • What story is being told or what emotions are being conveyed?  Is a viewer meant to feel awe and wonder, or terror, or.......?
  • What size canvas (aspect ratio) will best frame the scene?
  • What placement of characters, creatures, and other elements will give your image the greatest impact?
So—if you are interested in learning more—give the video below a look.

Hope you find it as beneficial to your art as I did.




Thanks for stopping by.

See you again soon......





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